AI Insights · Timothy · July 2022
Top 5 Anime Games on Android in Latin America: Q2 2022 Performance
Discover the performance of the top 5 anime games on the Android platform in Latin America during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 anime games on the Android platform in Latin America showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower.
Saint Seiya Awakening: KOTZ saw fluctuations in its weekly revenue, starting the quarter with approximately $62K and ending with around $42K. The game experienced a peak in weekly revenue in early June, reaching $65K. Weekly downloads showed a slight downward trend, starting at 3.5K and closing the quarter at 3.6K. Active users decreased from 301K to 237K over the quarter.
Yu-Gi-Oh! Duel Links experienced varied weekly revenue, beginning at $47K and concluding at $46K, with a peak of $52K in early June. Weekly downloads started at 25K and decreased to 22K by the end of the quarter. Active users remained relatively stable, starting at 263K and ending at 239K.
The Seven Deadly Sins demonstrated a noteworthy increase in weekly revenue, peaking at $56K in early June before settling at around $30K by the end of the quarter. Weekly downloads saw a similar trend, rising from 18K to 21K. Active users fluctuated, peaking at 160K in early June and ending the quarter at 148K.
DRAGON BALL Z DOKKAN BATTLE had a modest revenue performance, starting at $19K and ending at $6K, with a peak of $22K in late April. Weekly downloads were strong, beginning at 66K and peaking at 175K in mid-June. The game saw its active users increase from 235K to 312K by the end of the quarter.
DRAGON BALL LEGENDS showed impressive growth in weekly downloads, starting at 57K and reaching a peak of 253K in mid-June, before stabilizing at 208K. Weekly revenue had a significant surge, peaking at $39K in late May and ending the quarter at $25K. Active users saw a substantial increase from 306K to 750K.
These insights, based on Sensor Tower data, highlight the dynamic performance of anime games in Latin America. For more detailed metrics and trends, visit Sensor Tower.